/*
 * Copyright (C) 2005-2011 MaNGOS <http://www.getmangos.com/>
 *
 * Copyright (C) 2008-2011 Trinity <http://www.trinitycore.org/>
 *
 * Copyright (C) 2010-2011 ProjectSkyfire <http://www.projectskyfire.org/>
 * 
 * Copyright (C) 2011 ArkCORE <http://www.arkania.net/>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 */

#ifndef ARKCORE_IDLEMOVEMENTGENERATOR_H
#define ARKCORE_IDLEMOVEMENTGENERATOR_H

#include "MovementGenerator.h"

class IdleMovementGenerator: public MovementGenerator {
public:

	void Initialize(Unit &);
	void Finalize(Unit &) {
	}
	void Reset(Unit &);
	bool Update(Unit &, const uint32 &) {
		return true;
	}
	MovementGeneratorType GetMovementGeneratorType() {
		return IDLE_MOTION_TYPE;
	}
};

extern IdleMovementGenerator si_idleMovement;

class RotateMovementGenerator: public MovementGenerator {
public:
	explicit RotateMovementGenerator(uint32 time, RotateDirection direction) :
			m_duration(time), m_maxDuration(time), m_direction(direction) {
	}

	void Initialize(Unit& owner);
	void Finalize(Unit& owner);
	void Reset(Unit& owner) {
		Initialize(owner);
	}
	bool Update(Unit& owner, const uint32& time_diff);
	MovementGeneratorType GetMovementGeneratorType() {
		return ROTATE_MOTION_TYPE;
	}

private:
	uint32 m_duration, m_maxDuration;
	RotateDirection m_direction;
};

class DistractMovementGenerator: public MovementGenerator {
public:
	explicit DistractMovementGenerator(uint32 timer) :
			m_timer(timer) {
	}

	void Initialize(Unit& owner);
	void Finalize(Unit& owner);
	void Reset(Unit& owner) {
		Initialize(owner);
	}
	bool Update(Unit& owner, const uint32& time_diff);
	MovementGeneratorType GetMovementGeneratorType() {
		return DISTRACT_MOTION_TYPE;
	}

private:
	uint32 m_timer;
};

class AssistanceDistractMovementGenerator: public DistractMovementGenerator {
public:
	AssistanceDistractMovementGenerator(uint32 timer) :
			DistractMovementGenerator(timer) {
	}

	MovementGeneratorType GetMovementGeneratorType() {
		return ASSISTANCE_DISTRACT_MOTION_TYPE;
	}
	void Finalize(Unit& unit);
};

#endif
